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Sunday, October 24, 2010
Robot love: Are we too dependent?

Thursday, October 14, 2010
Response to Robot Love: Are we too Dependent?
In response to my first blog post, Robot Love: Are We too Dependent? I want to point out the affect of our technology dependence on future generations. When you look back, its hard to remember exactly what we did before Facebook, Google, Mapquest, or Internet period. It's hard to remember the times where you had to actually had to call some one to communicate with them, or go to the library when you had an unanswered question, or even stop and read a map when you got lost. If our generation is slowly moving away from doing these things, you can only imagine what our future generation will be doing. The underlying concern is, what will happen if all of our modern day and possibly future technological conviences were to disappear? Would our future generation suffer from not knowing how to complete everyday tasks that are made simple because of technology? While it's difficult to imagine all of our technological advances 'disappearing', it is certainly a possibility. With computers taking over everything to everday tasks to jobs, would our future generation be at loss because of our dependence on technology?
Friday, October 8, 2010
Robot Love: Are we too Dependent?

Monday, October 4, 2010
Beware of Video Game Violence
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| Mature Video Game Rating-wikimedia commons |
Are young people who play violent video games more hostile than those who play video games with a different theme? Kristin Kalning addresses this question head on in her article "Does game violence make teens aggressive?" this article provides information from a study conducted by the researchers of the Indiana University School of Medicine. This study consisted of two groups of twenty-two adolescents; one group played a violent video game, while the other played a racing game. The results of this study were that the brains of the children who played the violent game suffered negative effects in the emotional area of the brain, whereas, those who played the racing game the negative results were not present. With video games becoming more realistic and the violence seemingly becoming more real the negative effects mentioned are only going to get worse unless this dispersal of violence is stopped.
In her article, "Do You Know What Video Games Your Children Are Playing?" Pamela Eakes, who is a supporter for Mothers Against Violence in America, says that 90 percent of parents do not monitor the ratings on their children's games. If the parents don't monitor what is going on, how can anyone expect the kids to know if what they are playing is bad for them? Violence in games are destroying the mentality of young people, so are we really going to let these childrem keep playing something we know that will hurt them?
Sunday, October 3, 2010
Apple = Success

Without a doubt, the IPod is currently the most dominate mp3 player on the market; with the variety of models to choose from, there is an IPod model made for everyone. Currently phones are generally being made to do more than the normal, make and receive phone calls. Now almost all phones have the ability to browse the Internet and run applications, not just Blackberry phones. Apple, making an extension into the phone market, released the IPhone which was a huge success.
The Pew Research Center has done a recent poll showing that Apple has the most press appeal among technology companies, even passing Google, at about 15%; Apple has come a long way. Microsoft used to be very dominate, according to the article “Apple Outpaces Google in Media Attention – Both Get Positive Play” done by journalism.org, just 5 years ago it was considered by many as the most important technology company, ran by the richest man in the world. In the poll done by The Pew Research Center, Microsoft came in 5th behind Twitter and Facebook for the most media coverage.

Although I am a loyal Microsoft user, there is no denying the success of Apple products. The article “Apple reports record sales, profits for the holiday season,” done by Philip Michaels, writer for MacWorld, provides proof of Apple’s increasing popularity. According to Lance Ulanoff, Editor and Senior VP (Vice-President) of content for PC Mag, “In almost every category measured, Apple rated well above the average for tech support, reliability and repairs,” and Apple was considered to “reestablish its brand with the release of the IPhone in 2007.” Ever since then Apple has continued to increase in popularity with the release of products considered to be “innovative and superior in quality (journalism.org).”

